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	<title>Comments on: Fixing transformations and local geometry</title>
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	<link>http://liar.bramz.net/2006/04/20/fixing-transformations-and-local-geometry/</link>
	<description>'LiAR isn't a raytracer' is an open source, cross platform, object-oriented and extendable raytracer written in C++ and Python by Bram de Greve.</description>
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		<title>By: clip mapping // LiAR isn&#8217;t a raytracer</title>
		<link>http://liar.bramz.net/2006/04/20/fixing-transformations-and-local-geometry/comment-page-1/#comment-5105</link>
		<dc:creator>clip mapping // LiAR isn&#8217;t a raytracer</dc:creator>
		<pubDate>Thu, 11 Jun 2009 18:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://liar.sourceforge.net/?p=25#comment-5105</guid>
		<description>[...] of the one used for shading. Worse, the used intersection context may be different depending on which level the shader is defined. Also, the function isIntersecting can no longer use any shortcuts, but must perform a full [...]</description>
		<content:encoded><![CDATA[<p>[...] of the one used for shading. Worse, the used intersection context may be different depending on which level the shader is defined. Also, the function isIntersecting can no longer use any shortcuts, but must perform a full [...]</p>
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