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	<title>Comments on: Plücker coordinates not so good for you?</title>
	<atom:link href="http://liar.bramz.net/2007/07/17/plucker-coordinates-not-so-good-for-you/feed/" rel="self" type="application/rss+xml" />
	<link>http://liar.bramz.net/2007/07/17/plucker-coordinates-not-so-good-for-you/</link>
	<description>'LiAR isn't a raytracer' is an open source, cross platform, object-oriented and extendable raytracer written in C++ and Python by Bram de Greve.</description>
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		<title>By: bramz</title>
		<link>http://liar.bramz.net/2007/07/17/plucker-coordinates-not-so-good-for-you/comment-page-1/#comment-4377</link>
		<dc:creator>bramz</dc:creator>
		<pubDate>Tue, 04 Nov 2008 19:03:57 +0000</pubDate>
		<guid isPermaLink="false">http://liar.bramz.org/2007/07/17/plucker-coordinates-not-so-good-for-you/#comment-4377</guid>
		<description>Hi Blaize,

Thanks for your kind words.  Yes, I certainly am interested in ray tracers.  But as you might see, progress on LiAR has pretty much stopped since, well, somewhere in 2007.  Time is a limited resource, and unfortunately, it is now all absorbed by other stuff.  But perhaps, in due time, I will spend some time on ray tracing again, and yeah, maybe on Blender =)

Cheers,
Bramz</description>
		<content:encoded><![CDATA[<p>Hi Blaize,</p>
<p>Thanks for your kind words.  Yes, I certainly am interested in ray tracers.  But as you might see, progress on LiAR has pretty much stopped since, well, somewhere in 2007.  Time is a limited resource, and unfortunately, it is now all absorbed by other stuff.  But perhaps, in due time, I will spend some time on ray tracing again, and yeah, maybe on Blender =)</p>
<p>Cheers,<br />
Bramz</p>
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		<title>By: Blaize</title>
		<link>http://liar.bramz.net/2007/07/17/plucker-coordinates-not-so-good-for-you/comment-page-1/#comment-4376</link>
		<dc:creator>Blaize</dc:creator>
		<pubDate>Tue, 04 Nov 2008 07:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://liar.bramz.org/2007/07/17/plucker-coordinates-not-so-good-for-you/#comment-4376</guid>
		<description>&#039;This doesnt really have much to do with the above message&#039;

Seeing as your quite interested and skilled in raytracers, and also show support for Blender,  Why not put some of that love into the Blender Raytracer ?
It could surely use someone with your skill.

in my opinion &#039;LIAR&#039; would make an amazing replacement for the Blender raytracer.   a project that&#039;s from 1992 if i remember correctly :P</description>
		<content:encoded><![CDATA[<p>&#8216;This doesnt really have much to do with the above message&#8217;</p>
<p>Seeing as your quite interested and skilled in raytracers, and also show support for Blender,  Why not put some of that love into the Blender Raytracer ?<br />
It could surely use someone with your skill.</p>
<p>in my opinion &#8216;LIAR&#8217; would make an amazing replacement for the Blender raytracer.   a project that&#8217;s from 1992 if i remember correctly :P</p>
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