bramz' diary : FZR in Uffizi (and thin dielectrics)
December 2nd, 2006 by bramzI’ve reproduced the older FZR render using the Ashikhmin & Shirley BSDF and the Uffizi Gallery light probe. For the glass of the windows and the head lights, I’ve implemented a new material called ThinDielectric that acts as a thin (but not very) pane of glass. Given an inner refraction index and transparency factor for the medium, it simulates multiple reflections and transmissions due to the bouncing of the light inside the pane. Maybe I will write it more properly some day, but here’s how it goes in a nutshell:
with:
and
the resulting reflectance and transmittance 
is your usual fresnel reflectance
is the transmittance of the medium using Beer’s law where
is the transparency of the medium and
is the cosine of the angle of the refracted rays inside the material

Model by Live for Speed, light probe by Paul Debevec, custom skin by PHD-Motorsports.
update: this render is also featured in the #flipcode gallery.
update: Nicholas “Ono-Sendai” Chapman of the Indigo Renderer has pointed out that Radiance is using a very similar BSDF for their glass material. This is not so surprising, since it’s a very simple extension of the Fresnel equations. The only difference is the distinction between TE and TM waves, which is more correct than what I’m currently doing.
update: Leonhard Gruenschloss noticed a few typos in my formulas (see comments). I’ve corrected them now Thanks Leonhard! (20 feb. 2007)








