image based lighting
April 26th, 2006 by BramzMy first render using an environment map as skylight … Using the technique described in Infinite Area Light Source with Importance Sampling by Pharr and Humphreys, it’s implemented in a breeze … (thanks Thomas, for pointing out that article =)
(Light probe: Grace Cathedral by Paul Debevec)
August 6th, 2006 at 12:42 am
Very pretty! I especially like the look of the environment map diffusely reflected in the left sphere. Looks like you threw some depth-of-field in this image too (or is the checkerboard blurred intentionally?)
Nice reference for the light probe images, too. :)
You should get working on this raytracer again soon (and I’m going to try to get working on mine too, though I have a lot of catching up to do)! ;)
August 26th, 2006 at 9:14 am
Hey hey, thanks mate =)
There’s indeed some DOF in the images. Standard practice nowdays =) I’m aching to start coding on LiAR again, but unfortunately I have other matters to contend.