renders of LX6
December 3rd, 2005 by BramzThis week, I’ve been mostly rendering … cars.
It’s been a while since my last update. I’ve been rendering cars for PHD-Motorsports. The setup is rather simple. The same triangle mesh is instantiated three times with a different skin. There are three point lights: a pure white key light in the front left corner, a blueish fill light in the front right corner, and as last a blueish back light.
Of course, we also had to render some “action”, so we added a bit of motion blur to the side view of the cars. A checker board is added a floor to have a fixed object as reference.
Model and skin by Live for Speed and PHD-Motorsports.
December 5th, 2005 at 9:59 am
thanks! looking forward to see the new skins! ;)
December 5th, 2005 at 2:21 am
Impressive stuff Bram :-O Looking forward to more of our cars being rendered with LiAR.
December 6th, 2005 at 11:39 am
Well, LiAR is getting better with the day :) I’m definitely looking forward to the HDR skies :-X
December 6th, 2005 at 2:34 pm
Hmmm tomz knows something the rest of us don’t? :-D
December 7th, 2005 at 6:01 am
Haha … yeah … The next big feature to be added to LiAR is area lights and skydomes. Unfortunately, the last couple of days I really didn’t have time to work on it. But tonight I will. Promise! Tomorrow, you’ll have a render of the new skins with plates and depth of field ;)
December 7th, 2005 at 7:29 am
Wooohoo, sounds great :D But seriously, take your time, no masterpiece is achieved in one day ;)
December 7th, 2005 at 11:14 am
Hehe, hopefully I didn’t spoil a suprise or something. Today I saw Bram behind his keyboard and I could swear the the sparks were coming from his buttons, he was working that hard :-O